Automated Hand Rigging Tool for Maya
During my last fall semester as an undergraduate, I took both a Rigging class and a Scripting for Animators class. For the final project in the scripting class, we had to create a tool that could be practically used. Since it was due around the same time as my hands needed to be rigged for the other class, I decided to use it as a practical application. The tool included a window display, finger buttons, a control button, and a joints button. Despite some bugs, the tool enabled me to create a fully functioning hand with a proper folder structure. The mirroring process was the most challenging aspect of the code to get working, but I learned a lot from it. I plan to revisit the script and eventually convert it to Python.